Richard Hardy
Level Design - Technical Game Design
Space Cockpit™ by Saber Astronautics
Full Time Software Engineering Internship - September 2020 to March 2021
Full Time Software Engineer I - September 2021 to Present
Project Overview
Space Cockpit’s foundational user-centered design approach provides Space Force Guardians with a highly intuitive interface for enhanced Space Domain Awareness. Developed under the Department of Defense Pl as a Space CAMP product, the application is designed with direct feedback from satellite operators and their commanders in the US Space Force and Air Force. Developed in Unity 3D for WebGL.
Promotional Video & News Article
Daily Responsibilities
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Implementing features based on user-centric design philosophies
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Bug fixes and performance improvements
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Repository management
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Unit test implementation
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Presenting features to customers and partners
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Code reviews and functionality testing
Internship Reflection
September 2020 to March 2021
As a grandson of an Air Force veteran, I was proud to be able to work on a project for the military using my background as a game designer and programmer. While the internship may have only lasted six months, I will continue to use the C# programming skills I have picked up in my future endeavors. Working in programming pairs helped immensely for being on-boarded onto the project, and by the end of the first three months I would be regularly driving development within my code-pair. In addition, I got experience with Unit Testing and writing coverage for the project to ensure that features were working as intended. By the last few months of the internship, I was an active participant in onboarding new team members and getting them familiar with the code base. Six months flew by faster than I could imagine, and I enjoyed every second of it.